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"Life is a Game, Play Happy!"

Something About SpyGlass

SpyGlass Games was created in 2014 with the goal of creating exciting board games that everyone can enjoy. We develop products with innovative playing mechanics and diverse themes, with our inspiration coming from our extensive experience as gamers, a vivid imagination, and our desire to share our ideas with the world. To stand out in the professional gaming market, SpyGlass Games relies on input from the gaming community during the design process to ensure we include the things that matter to our gamers. Our company culture is also very inclusive and we work hard to represent a diverse array of people in our games.

SpyGlass Games wants to ensure that the games we produce are ones that people want to play. One way we accomplish this is by using the crowd-funding site Kickstarter. This way we engage in a partnership with the gaming community, so that every game that gets funded conforms to the high standards that we all demand. Every project will be designed as completely as possible before our KickStarter begins so that our backers can be sure that their investment will be treated responsibly and so that games will be produced and delivered in as short a time as possible.

Our ultimate goal is to become a leader in the gaming industry with close ties to the community and you, the gamer. We will supply quality and engaging products for all ages and foster an all-inclusive environment. Above all, we want to bring people together to have fun.

Get to know the design Team!

Jeff Arbough

President/ Game Designer

Since before I can remember, I have always had an uninhibited drive for game creation. While I cannot accurately recall the first time I rode a bike, I vividly remember the first board I drew for a game on a sheet of scrap paper. So it has been no surprise that, between board games and video games, my destiny has always been with game design. Straight out of High School, I sought out the (at the time) brand new field of Game Design specific Degrees, and earned my Bachelor’s Degree. Along the way, I have had the great fortune of meeting many other gamers who share my enthusiasm, and have seen many nights turn into morning before we finally called the evening. Finally, from one such night of gaming driven fervor, a myriad of games that designed themselves overflowed the conversation, and SpyGlass was born!

While the games are significantly more sophisticated than I used to create in my childhood, they still hold my passion as though I were returned to my youth, drawing random tiles from an emptied Wheat Thins box. Now my days are spent playing and GMing RPGs, avidly designing the next title for SpyGlass, and breaking open the latest and greatest titles of other designers. From one passionate gamer to another, I truly hope that you find SpyGlass’ games exciting and immersive, and I hope that you can share in my motto, “Life is a game, play happy”.

Michael Knight

Lead Game Designer

- VENOM Assault

My name is Michael Knight, and I am a native Coloradoan who has been an avid gamer for over 30 years. I cut my gaming teeth on the basics: Clue, Life, and Monopoly, moving on to video games and Role Playing Games, which I still play religiously to this day. When I moved to Denver, I discovered a whole new world of board games, including Puerto Rico, my first Euro game. My passion and love of gaming has intensified over the years, and has contributed to my vast collection of over 200 games. I spend a great deal of my free time playing these games with friends, both new discoveries and classic favorites. It was during one of these game nights that I decided that creating games of my own would be the next step in my personal gaming evolution. So, taking my very fertile imagination and passion for gaming, I have teamed up with Spyglass to design and crowd-fund games. When I am not working my primary job or spending quality time at home with my girlfriend, Chihuahuas and friends, I am coming up with new ideas for games, or refining those games already in the design process.

Sina Hirsch

Lead Game Designer

- Hunting Sasquatch

Hi! My name is Sina Hirsch, and I am excited to join the Spyglass Games Design Team. I became actively involved in gaming when I was 12 years old, playing solo RPGs in the backyard. That means I have been involved in gaming for over 30 years! Since then, I have surrounded myself with gamers who introduced me to everything from traditional board games to LARPing. I enjoy games that run the entire spectrum, from adventure and story-telling games to fast-paced dice and luck games. Of course, the classics still hold true for me as well, and I love playing a cut-throat game of Monopoly on a long winter’s night. As the mom of two very imaginative children, I am compelled to create fun and engaging games for both them and their friends, and they are already experts at role-playing, video gaming, and card games. With the support of my family and friends, I look forward to this new chapter in my life, and can’t wait to collaborate with the Spyglass Design Team in making awesome and amazing games!

Dave Ploense

Game Designer

Allow me to introduce myself: I’m Dave Ploense, an engineer from Denver, CO. I’ve been playing games for over 20 years, and designing my own games for almost as long. I especially enjoy miniature gaming, and have been playing Battletech since I was 14 years old. After becoming frustrated with how my Star Wars toys would arbitrarily die, I started designing my own miniature games with my action figures in an attempt to add skill and randomness to the games. I have experienced an amazing variety of both board games and Role Playing Games, and play frequently with my friends. Now I partner with like-minded friends in developing new board games, with Venom Assault being our first release for gamers everywhere.

News!

02-17-17 - Did you miss us? Never fear, we've been here all along, working tirelessly on a number of different fronts to bring you the latest from SpyGlass Games' best and brightest creative minds!

As for a few Updates, VENOM Assault is now out on the market as much as it can possibly be! Search around for your copy online, or go into your local gaming store and ask for it by name; they can order it!

SpyGlass Games has officially signed on with Evil Beagle Games to see an amazing RPG designed off of the world in the system of Savage Worlds. This exciting cross over puts you right in the middle of the action, and so much more!

Hunting Sasquatch is back for review, and we are happily listening to feedback to make this the game everyone will love. With so many good ideas, look for the elusive Sasquatch to come back with even more antics, and some amazing new changes!

As well, we are toiling away in our gaming dungeon to design a secret, new title that there is no question, you are going to love! Look forward to updates as this secret comes out!

12-07-16 - VENOM Assault has shipped out to all KickStarter backers and pre-orders! From this point forward SpyGlass' store will only ship domestically in the U.S. Contact us here if you would like to find a copy internationally. Hunting Sasquatch's Kickstarter continues to run strong.

11-22-16 - Hunting Sasquatch's Kickstarter is back up on Kickstarter and better than ever! Check out the new Kickstarter Page! Join the hunt and pledge today!