Dead Man's Curse
News and Updates
Dead Man's Curse's Kickstarter has been postponed in order to bring the title in line with feedback that our fans have provided forward. Of note, the title has changed in order to alleviate confusion as to how Dead Man's Curse plays. The Kickstarter will come back much better, and we appreciate your patience as we listen to your feedback!


What is Dead Man's Curse?
Dead Man’s Curse is a 2-4 player game using common movement to pit unique factions in combat against
each other. Each unique faction comes with their own specialized power, spells, and deck of upgrades, making
every opponent different, and worthy of their own strategy. Stand alone against 1-3 forces, or team up with
a partner to take on a set of foes. Strategy is not enough; Luck is not enough… you will need
both to win!

Virgilio San Andres
Virgilio San Andres is father to a son and daughter, and husband to a loving and VERY understanding wife. He
is a Special Education teacher, with middle and high school students, and is fortunate and grateful for all the
above. Being an only child, Virgilio quickly became the best at solo-Monopoly and multiplayer - without cheating!
Outside of basic family games, he was unaware of what was out there. In the summer of ‘79, Virgilio discovered
Dungeons and Dragons, followed by the electronic board game, Dark Tower, in ‘81; these adventures changed his life.
They opened a social doorway to Roleplaying with others, playing Atari video games, and being introduced to new board games.
In the summer of ‘92, Virgilio was introduced to Talisman and never looked back. He delved into the world of board
gaming, which transported him into the board game itself. Now, having a better grasp on the multitude of gaming
genres, he felt that he could design his own.
In the summer of ‘93, Virgilio noticed there were a lot of games with rules that were extensive and confusing, and to that
point he started to design cheat-sheets. He quickly realized his knack for converting long drawn-out rules into concise,
bulleted formats that made games easier to understand, with quick references. By the summer of ‘94, he followed
his dream of being a hobbyist in game design and created Dead Man’s Curse. Over the next 25+ years, fifty more game
designs, and numerous gaming conventions, Dead’s Man Curse is ready to take you on an adventure!

John Brannan
John Brannan was born and grew up in Longview, TX. An Honors Student in high school, he graduated from Texas A&M
University with a Bachelor’s Degree in Psychology. He moved to Colorado in 1998 and became friends with Virgilio when
the two realized they had a shared love of gaming while working together at a Residential Treatment Center for juvenile
offenders with mental health issues. The duo soon moved from playing games from their own collections to designing new
games of their own as a hobby. For over two decades, John and Virgilio have been finding random inspiration, designing
games based on that inspiration, and playing those game with friends and Denver area gaming conventions.
John has worked in a variety of fields over the years, from an art gallery in college, to different mental health
facilities, to casino gaming, to telecom service and network maintenance. His broad experience often makes for unusual
observations or insights when designing games, or just making conversation. He also makes a point of injecting humor
(sometimes appropriate, other times not so much) into virtually everything he does, which has occasionally made for awkward
moments of laughter at staff meetings and funerals, but more often results in laughter and good times.
Gaming has always been a big part of John’s life, from playing Uno, Chess, and other boardgames with friends and family as
a child, to discovering Dungeons & Dragons and other roleplaying games in his teens, to branching out into tabletop
miniature games and collectible card games after moving to Colorado. He strives to create games that balance strategy and
chance and believes that simplicity and a high degree of variability in play make for the most re-playable and obsess-able
games. Chess and Tetris are among his favorite examples of this philosophy. Any game you can play dozens or even hundreds
of times without playing the same way twice or getting bored with it is a great game.
In addition to gaming and game design, John is also a fan of all things sci-fi, fantasy, and horror. He enjoys writing,
painting, and the occasional mixed media art project. He likes to travel both domestically and internationally whenever
possible. He has a respectable collection of swords ranging from the purely decorative to those he will grab in the event
of a zombie apocalypse. He also loves caring for his pet guinea pigs and considers them to be an underappreciated and poorly
understood pet. He looks forward to sharing this and other games with fellow gamers around the world.

HIIDRA Studios
Forming together the expansive factions that have sprung forth in Dead Man's Curse takes expert talent from amazing
artists, and HIIDRA has not only stepped up to the challenge, but mastered the multiple designs with ease! Check out their
amazing pieces that spawned the detailed 3D designs for each faction in the gallery above.
Chaz Kemp
An amazing local artist, Chaz Kemp is highly equipped to offer up multiple perfect and unique designs to distinguish each
of our varied factions from one another. His detailed designs can be found throughout the title, as the main ties that pull
everything together!
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